Crash Site Project

This sister blog is for my final University Module. I am involved in a project with a team of 3. We have decided to do a sci-fi crash site for a passenger space craft that holds aproximately 20 staff. We are all co-directors on this project and everything is equally shared. The site will consist of a vegitated environment with the space craft crashed on the right hand side. The space craft will also be modelled internally. The finish piece will then be placed into Unity Games Engine with animation cycles to create a non-player game effect which will allow the player to walk around the site.

All models are to be high res modelled in ZBrush and then low Res in maya and texture baked and Rigged/Animated.

Wednesday 8 February 2012

Week 1. Preparing Model Mesh

Firstly i decided to re-mesh my last project as the torso and legs are fine for what i need according to the concept art done by team member Sidney Thibault. I started by deleting the head and hands as these two parts of my mesh where an issue last time. I rebuilt the head (fig 1) and hands and checked the scale against a reference chart (fig 2).

Figure 1

Figure 2

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