Crash Site Project

This sister blog is for my final University Module. I am involved in a project with a team of 3. We have decided to do a sci-fi crash site for a passenger space craft that holds aproximately 20 staff. We are all co-directors on this project and everything is equally shared. The site will consist of a vegitated environment with the space craft crashed on the right hand side. The space craft will also be modelled internally. The finish piece will then be placed into Unity Games Engine with animation cycles to create a non-player game effect which will allow the player to walk around the site.

All models are to be high res modelled in ZBrush and then low Res in maya and texture baked and Rigged/Animated.

Wednesday 8 February 2012

Just to verify My new "Trooper Character" is not Emilius (my last character) Admittedly i did use some of his original base mesh....Explained below

Looking back over Emilius it was clear that my anatomy was miles off and the head was to small and out of proportion...







Head has no ears or nose which created endless problems last time building later


Also serious scaling issues on his hands being far to big

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