Crash Site Project

This sister blog is for my final University Module. I am involved in a project with a team of 3. We have decided to do a sci-fi crash site for a passenger space craft that holds aproximately 20 staff. We are all co-directors on this project and everything is equally shared. The site will consist of a vegitated environment with the space craft crashed on the right hand side. The space craft will also be modelled internally. The finish piece will then be placed into Unity Games Engine with animation cycles to create a non-player game effect which will allow the player to walk around the site.

All models are to be high res modelled in ZBrush and then low Res in maya and texture baked and Rigged/Animated.

Wednesday 8 February 2012

Building up new mesh with Armour detail from concept

Concept by Sidney Thibault

This time i took a different approach to the modeling, instead of building everything up in ZBrush which i find makes it harder to low res after, i spent more time modeling it in Maya first...



New mesh completed and ready for ZBrush

Mesh Part Breakdown

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