Crash Site Project

This sister blog is for my final University Module. I am involved in a project with a team of 3. We have decided to do a sci-fi crash site for a passenger space craft that holds aproximately 20 staff. We are all co-directors on this project and everything is equally shared. The site will consist of a vegitated environment with the space craft crashed on the right hand side. The space craft will also be modelled internally. The finish piece will then be placed into Unity Games Engine with animation cycles to create a non-player game effect which will allow the player to walk around the site.

All models are to be high res modelled in ZBrush and then low Res in maya and texture baked and Rigged/Animated.

Saturday 18 February 2012

M14A Pulse Rifle

Initial Reference

Reference with Mesh

M14A Pulse Rifle Model

Complete Rifle ready for ZBrush

Thursday 16 February 2012

Texture Maps (2048 x 2048)

Maps need more tweaking in Photoshop in certain areas

Normal Map

Colour Map

Hardware Shading Occlusion Map

TopoGun (WK 3)

Character 1 Decimated from 32 million down to 8.5 Million to allow it to go into TopoGun

Hi Res and Lo Res in TopoGun



Lo Res model in Maya with Normal Map

Final Maya Model 3457 Poly Faces...( 6798 Tri's ) reduced from original ZBrush @32 million

Final Mesh

3rd and Final Head (WK 2)

3rd Character Turnaround (ZBrush)


3rd Head