Anim83d "Crash Site"...... Neil O'Grady
Crash Site Project
This sister blog is for my final University Module. I am involved in a project with a team of 3. We have decided to do a sci-fi crash site for a passenger space craft that holds aproximately 20 staff. We are all co-directors on this project and everything is equally shared. The site will consist of a vegitated environment with the space craft crashed on the right hand side. The space craft will also be modelled internally. The finish piece will then be placed into Unity Games Engine with animation cycles to create a non-player game effect which will allow the player to walk around the site.
All models are to be high res modelled in ZBrush and then low Res in maya and texture baked and Rigged/Animated.
Thursday, 23 February 2012
Sunday, 19 February 2012
Saturday, 18 February 2012
Thursday, 16 February 2012
Texture Maps (2048 x 2048)
Maps need more tweaking in Photoshop in certain areas
Normal Map
Colour Map
Hardware Shading Occlusion Map
Normal Map
Colour Map
Hardware Shading Occlusion Map
TopoGun (WK 3)
Character 1 Decimated from 32 million down to 8.5 Million to allow it to go into TopoGun
Hi Res and Lo Res in TopoGun
Lo Res model in Maya with Normal Map
Final Maya Model 3457 Poly Faces...( 6798 Tri's ) reduced from original ZBrush @32 million
Final Mesh
Hi Res and Lo Res in TopoGun
Lo Res model in Maya with Normal Map
Final Maya Model 3457 Poly Faces...( 6798 Tri's ) reduced from original ZBrush @32 million
Final Mesh
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